Title
Volumetric texture synthesis using fundamental solution methods
Document Type
Conference Proceeding
Publication Date
11-4-2009
Abstract
We present a volumetric texture synthesis technology that interpolates the interior solid texture from the boundary surface texture mapping. The interpolation is based on the (poly-)cube mapping and fundamental solution method. The (poly-)cube texture map indicates the boundary constraint for the fundamental solution, which then computes two harmonic scalar fields coherent to this boundary configuration. Given a solid geometric object with a closed genus-0 boundary surface, we first map the boundary surface onto a (poly-)cube; then compute the mapping from the (poly-)cube to the 2-dimensional texture coordinates space; finally use this as the boundary condition to compute harmonic volumetric fields for interpolating the interior solid texture. We demonstrate the effectiveness of this algorithm in isotropic 3D texture synthesis. ©2009 IEEE.
Publication Source (Journal or Book title)
Proceedings of 2009 4th International Conference on Computer Science and Education, ICCSE 2009
First Page
771
Last Page
776
Recommended Citation
Zhao, F., Yu, W., Li, M., & Li, X. (2009). Volumetric texture synthesis using fundamental solution methods. Proceedings of 2009 4th International Conference on Computer Science and Education, ICCSE 2009, 771-776. https://doi.org/10.1109/ICCSE.2009.5228135