Document Type
Conference Proceeding
Publication Date
9-8-2008
Abstract
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from untrusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a pre-defined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations show the effectiveness of our algorithms in two different scenarios. © 2008 Crown Copyright.
Publication Source (Journal or Book title)
Proceedings - Workshop on Principles of Advanced and Distributed Simulation, PADS
First Page
63
Last Page
71
Recommended Citation
Webb, S., Soh, S., & Trahan, J. (2008). Secure referee selection for fair and responsive peer-to-peer gaming. Proceedings - Workshop on Principles of Advanced and Distributed Simulation, PADS, 63-71. https://doi.org/10.1109/PADS.2008.16