Effects of Systematically Removing Components of the Good Behavior Game in Preschool Classrooms

Document Type

Article

Publication Date

3-1-2021

Abstract

Disruptive classroom behavior produces a host of problems for students and teachers. The Good Behavior Game (GBG) is an effective procedure to reduce disruptive behavior. In this study, experimenters conducted the GBG in two preschool classes and demonstrated its effectiveness using a reversal design. Subsequently, experimenters systematically removed components of the GBG in a multiple baseline across classes design. Several features of the GBG were successfully removed without a return of disruptive behavior. Vocal feedback could not be removed in either class without disruptive behavior increasing. These data demonstrate one potential way to reduce teacher effort while maintaining the effects of the GBG.

Publication Source (Journal or Book title)

Journal of Behavioral Education

First Page

22

Last Page

36

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