Resource allocation heuristic in construction simulation

Document Type

Article

Publication Date

1-1-2001

Abstract

The quantity of some resources is limited because of project cost constrains. These resources may be required by multiple activities simultaneously during a construction process. In a discrete simulation that models the construction process, tracing and controlling such entities, e.g. resources, is crucial to simulation. This paper presents a resource allocation point (RAP) heuristic that takes into account the dynamic and stochastic characteristics of simulation to enable the activity-based construction simulation system to process a decision-making ability, i.e. allocating the limited resources to the multiple computing activities during simulation. In addition, this paper introduces an activity object-orientated approach that implements the RAP heuristic and speeds up the simulation experimentation through initiating and checking only related activity objects instead of scanning all activities as in a pure activity scanning (AS) simulation strategy.

Publication Source (Journal or Book title)

Construction Management and Economics

First Page

643

Last Page

651

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